Meteor Swarm: If you’re looking for a damage spell, this is the best one around. This sorcerous origin, when equipped with the Elemental Adept feat and the correct metamagic abilities, is an incredibly powerful blaster mage. Insect Plague: This spell has a lasting damage-over-time effect and also creates an area of difficult terrain. Flame ArrowsXGtE: Not worth the spell slot. Maximilian’s Earthen GraspEEPC: Basically hold monster with a strength save instead of wisdom. Far TravelerSCAG: This background is good in a variety of situations, and also on-theme for a mysterious natural-aptitude caster in a more traditional setting. Vitriolic SphereEEPC:A great AoE, not only does it hit for a huge amount of acid damage, it hits again at the end of the next turn as well. To cast one of these sorcerer spells, you must expend a slot of the spell's level or higher. Wall of enemies for a moment of reprieve, to diminish their number attacking you directly, or trap them for the duration. If you have more actions than your enemies, you’ve got he advantage. Spell Level. This spell’s damage increases by 1d6 when you reach 5th level (2d6), … BaalzebulMToF:  The intelligence bonus is wasted on Sorcerer. This is a must for any party. Protection from Energy: a really great preventative buff. Standard: A solid choice for any character build. If you’re cross-classing and trying to emulate a Rogue or Ranger, you might benefit from this advantage to maintain the element of surprise even when casting with. Banishment: One of the best spells in the game. Concluding our Satyr 5E Guide. Sleet Storm: It doesn’t deal damage, but in the case of trying to take someone alive that’s a good thing. The guide that follows uses a color-coding system to rank the abilities granted. No? A sorcerer doesn’t get a ton of hit points, and also doesn’t get any armor proficiency. Investiture of FlameEEPC:You don’t want to be in melee. Linguist: You can cast tongues which is strictly better. EEPC      Elemental Evil Player’s Companion Artificer: The Artificer can create a Homunculus Servant and is skilled with many tools. Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level. Controlled Chaos: This makes your wild surge less likely to wipe you out with an ill-times fireball. This is nice for consistency and lets you multiattack at low levels, before most melee characters have gotten a second attack. The fissures can swallow creatures, and those who don’t get affected will move out of the area of effect….likely towards you if they started close up. Fly: Flight is the best mobility option available. Append content without editing the whole page source. 10 Roll a … Heavy Armor Master: Not good for Sorcerer. However, you could also spontaneously nuke the battlefield, or turn into a potted plant while infiltrating a hideout. You can use an arcane focus as a spellcasting focus for your sorcerer spells. MephistophlesMToF: The intelligence bonus is wasted, and the spells are all melee focused. Dancing Lights: A distraction, and nothing more. Perception (WIS): Perception is always helpful to have. The Top 10 Best D&D Sorcerer builds based on fifth-edition content. Weapons: Daggers, darts, slings, quarterstaffs, light crossbows The default sorcerer is a blaster who stacks up on damage-dealing spells first and foremost, and takes a minor in another school of magic like illusion, enchantment, or abjuration to augment their combat abilities. ... Plus, I’ll start to lean into my charismatic dragon nature. Click here to edit contents of this page. Defensive Duelist: Another feat not meant for casters. At 3rd level, you gain the ability to twist your spells to suit your needs. Orange = Average option, useful in specific circumstances Lightfoot: Charisma and Stealth, your main ability and a great auxiliary skill. Ritual Caster: Here’s a worthwhile feat. It’s going to be tough to use this ability when you’re not getting your teeth kicked in. A sorcerer may use a higher-level slot to cast a lower-level spell if he so chooses.