Uses the Emerald Hill Zone palette, the Sky Chase Zone theme as its default background music, and only has default Ring and Static monitor objects in debug mode. Similarly, the Nick Arcade and Simon Wai versions use Sonic 1's serial code, while all the Beta builds have Sonic 2's serial code. There is a 1-Up Monitor in the level displaying a Tails icon box, leading some to speculate that the level was a Tails-only level though Sonic still receives an extra life as it were a regular 1-Up. A unique bug is present in this prototype: upon collecting 100 rings, the game will play the Death Egg Zone music instead of the usual 1-Up sound. The level layouts of both acts pretty much replicate that of the final version of Sonic the Hedgehog 2 but is devoid of any Rings, Badniks and regular means of completing the Zone. Joined 1y ago. In the Nick Arcade prototype, this slot was used for Emerald Hill Zone. Played 210 667 times Sonic is back, this time with the help of his friend Tails (a fox with 2 tails), and will have ... Sonic 3 and Knuckles. Played 210 667 times Sonic is back, this time with the help of his friend Tails (a fox with 2 tails), and will have ... Sonic 3 and Knuckles. There's partial data for a Metropolis Zone Act 3 in the demo table that can be viewed using patch code FFFFF2:0004. However, if you get a Game Over or clear the four zones, the game does show the SEGA logo and then shows the title screen. Comments. Add Comment. Embed Code Add to Favorite. 1 Description 2 Trivia 3 Gallery 4 References When examining the level files, the levels skip from R1 (round 1, Palmtree Panic) to R3 (round 3, Collision Chaos). First enter the level select code (Mentioned above).Now,go to sound test option,and play the following tunes-1,9,9,2,1,1,2,4-It should make a ring sound when track 4 is played to signify you've entered it correctly,now select the stage you want to go to,and press start while holding A until the stage starts,and you'll have debug activated.Here are the controls---- At this point, Tails is still quasi-independent: Player 2 is able to control Tails, except Tails will also follow Sonic. In the Simon Wai prototype, the table was changed: Chemical Plant, Hidden Palace, Green Hill, and Hill Top use their new level IDs, but the duplicate Green Hill and Hill Top entries were not converted. The music has been changed to what would be the 2P VS version of Mystic Cave in the final. Located at address 0xE5946 is a snippet of unassembled data. Sonic the Hedgehog 2 (World) (Beta) 10,266 5 27 0 . About 6.95% slower, and has a louder bell sample. Hidden Palace remains virtually unchanged from the Nick Arcade prototype. Publisher(s) The instrumentation is heavier and lacks a backing part in the left channel. However, suggestions have been made that the level was also connected to Super Sonic; one by a member of the Sonic the Hedgehog 2 team. Unlike any other zone in the game, the entire background is located under the stage instead of in the background layer. There are also many, many unused graphics that can be found via hacking. Upon collecting 100. Unlike the Sonic CD and Sonic 3 prototype pages, there's not enough sheets to justify starting up a whole new page for Sonic 2 prototype content. Located at 0xC2148-0xC943C is what looks to be chunk data for a very early version of Casino Night zone. Uses the final Oil Ocean theme, and only has the default Ring and Static monitor objects in debug mode. 1,105 points Ranked 24,741st. Genesis. The level had a great design and I finished it in a minute. This is the vine that acts as a switch in Mystic Cave Zone. The debug list has had a face lift, and all the unused objects that were in the. "Sonic the Hedgehog 2 (CENSOR prototype).md" is a modification that removes the intro and restores the ROM back to the way it was meant to be. Both Acts use Chemical Plant's music, Emerald Hill's palette, and the default Ring and Static Monitor objects in debug mode. Arakai in central Japan. Use Chrome/Firefox if Internet Explorer doesn’t load the game. Wood Zone is set inside a giant deciduous forest, which sees Sonic walking along large tree branches and wooden conveyor belts which don't function. Offline. Has very few changes from the previous version. However, there are some deviations from those concepts even at this point in development: it appears that Zone 05 was likely going to be Tropical Plant, and it's Metropolis 3 both here and in the final. About 7.4% slower. Kongregate free online game sonic prototype 2 - lll. Rolling tubes do not force the player to roll, notably in Hill Top and Hidden Palace. The same effect can be seen through Pro Action Replay code FFF65F:FF00. Sonic 3 A.I.R Mod Manager1-Click Install. About 1.4% slower than the final, and the first pitch bend before the loop comes in late. Hill Top Zone's one-way barrier and the nebulous gray switch have been coded and placed in various Zones. Given that the earliest known prototype was built sometime before May 30th, 1992, and that the latest known build to follow this prototype was created on Aug 21, 1992, it's most likely given the completeness of this prototype that this version was built … Super Sonic's unique sprites, speed, invincibility, jump height, and ring drain are not yet present. However, the prototype version of the level has nothing in it like Genocide City Zone, causing the player to fall to their immediate deaths. function as they did in the final version of Sonic the Hedgehog 2. Played 728 399 times Dr. Robotnik is not dead and his space station has crashed on … The SEGA logo does not appear when booting up the game. [citation needed] It was planned to be a single zone, but due to time constraints, the remaining zone ended up as Metropolis Zone Act 3. However, if you use the 100 ring glitch via debug mode and then die, it will not cut off for that particular death. Most of the sprite assets from this prototype were added as. According to concept art, which closely matches up with the internal stage order, this was originally meant for a stage called "Blue Lake Zone"; from September 14th onwards, the stage is used for Wing Fortress Zone. The locations of the data in the Sonic 2 ROM match the equivalent area in both versions of the Chiki Chiki Boys ROM, but with some slight differences suggesting that the remnants here may be from a prototype. The backing instruments are slightly altered and much louder, sometimes to the point of almost drowning out the melody. Crunchy, cheesy, melty comfort. Also known as the "Simon Wai" prototype. Final Thoughts. About 11.35% slower, and the harmonica-like instrument sounds slightly different. See the final of this figure on Jazwares General with full review & final box, plus the photo turn arounds. R2 is a scrapped level from Sonic the Hedgehog CD. TetraBitGaming MERCH: https://www.tetrabitgaming.com/ Support me and get extra perks by becoming a member! These are loaded to slots. The right channel has an extra "alarm" instrument in the intro. tannermanner. Another was Death Egg Zone, appearing in, There is a mock-up of the level which has Sonic off-center and the HUD used the same text font as. The Simon Wai prototype of Sonic the Hedgehog 2 is definitely further along than the Nick Arcade build, but there are still quite a few unfinished elements such as level layouts and things that have not been fully implemented. Ironically, Green Hill Zone is the last Zone of regular gameplay in this prototype version and after the player defeats the boss, the player is whisked back to the title screen. Sega 11 medals 1 rare. SONIC THE HEDGEHOG 2 TRIVIA - This is the most complete version of Sonic The Hedgehog 2 to date, complete with widescreen, 60FPS action, and a remastered soundtrack! 1,105 points Ranked 24,741st. Development staff Only four of these zones (Neo Green Hill, Chemical Plant, Hill Top and Green Hill) are fully playable and are the zones played through in normal gameplay. Sonic 2 Delta is a groundbreaking series of ROM hacks by famed Sonic scene member Esrael Neto, which restores several deleted levels and prototype elements to Sonic the Hedgehog 2 for the Sega Mega Drive / Genesis. You may be interested in: Start Game. Sonic the Hedgehog 2 (Simon Wai prototype) 6,499 2 10 0 . They appear to be very early, as none of the data that's used in the prototype matches the chunk mappings. Unlike the Sonic CD and Sonic 3 prototype pages, there's not enough sheets to justify starting up a whole new page for Sonic 2 prototype content. It has been compared to Sonic the Hedgehog 3's IceCap Zone due to graphical similarities. - This was the first Sonic game to feature the Spin Dash move - The Master System version was the first game Tails appeared in, although he wasn’t playable! The prototype has an extra harmony line just before the loop. These objects were cut in the final version of Sonic the Hedgehog 2 but can be placed in Debug Mode. Sonic the Hedgehog 2 (Nick Arcade Prototype) is a platform video game developed by Sonic Team and published by Sega for the Sega Mega Drive/Genesis. If Player 1 completes a level, Tails can be controlled if Sonic is off-screen. Sonic The Hedgehog 2 (Simon Wai Prototype).bin (1 MB) (, Feb. 5 '89 prototype of DuckTales for the NES, please consider donating or supporting us on Patreon, https://tcrf.net/index.php?title=Proto:Sonic_the_Hedgehog_2_(Genesis)/Simon_Wai_Prototype&oldid=890690. It kickstarted interest in prototypes for not only the Sonic fanbase, but also the gaming community at large. The final build is intended to work both as a VR game and a non-VR game and contains a True-To-Form Recreation of Emerald Hill Zone Act 1 from Sonic 2 on Sega Genesis. A checkpoint sound is made whenever Sonic or Tails passes through them. Before the team started putting it in the game, though, it was scrapped; the level design was used for Metropolis Act 3, while the graphics were used in Level 3 of Sonic Spinball (The Machine). Bubbles are loaded incorrectly from the VRAM. Contained herein is a list and gallery of the various concepts that have appeared throughout Sonic history. However, it is believed to have first been leaked in September 1992 and distributed through BBS (bulletin board system) numbers. Also uses a different off-beat sample, and the melody has a simpler, downward pitch bend. 3637 votes. Stay up to date on the latest Sonic offers & events Get it FRITOS® Chili Cheese Wraps are Back! The origin of the actual ROM image is unknown. Has a very slightly more prominent kick sample. The grass was now grey. One of the biggest events in the history of video game history has taken place as a prototype of the original Sonic the Hedgehog on the Sega Genesis/Mega Drive has been found and dumped online for all to enjoy. Run, jump, and spin through levels as Sonic and Tails in order to thwart the plans of the nefarious Dr. Robotnik and free the kidnapped animals! The latter is assumed to be the top of that slope. Oil Ocean Zone more or less retains the same appearance in the final version of Sonic the Hedgehog 2. Animated drill tiles for use in Metropolis Zone. Sonic 3 A.I.R Mod Manager1-Click Install. At one end is the top of the slope, and at the other just water and an empty space that leads to the edge of the map. The AI is much simpler; it only follows Sonic and does not try to keep up. Play this Sega Genesis game in your web browser, here on GamePhD! Everything must start from somewhere, and not all ideas can be used. The Simon Wai prototype of Sonic the Hedgehog 2 is definitely further along than the Nick Arcade build, but there are still quite a few unfinished elements such as level layouts and things that have not been fully implemented. Contains a pitch-black background, uses what would become the two-player Emerald Hill Zone theme in the final, and only has default Ring and Static monitor objects in debug mode. One can be placed via Debug Mode, where it can be seen that they have a totally different design to the one used in the final game. The badniks were now slightly rusted and malfunctioning. The cut badnik in Green Hill Zone has been removed. According to drx, this prototype was built in early August 1992. The prototype is of interest even to non-technical fans as it includes tantalizing hints of a number of extra Zones and features which may have been planned for inclusion in the final game but were eventually cut for one reason or another. The player can stand on top of these. Sign up to access this! Platform(s) We here at Sonic Retro certainly have dreamed of this day ever since Simon Wai stumbled across a prototype version of Sonic the Hedgehog 2. The lower-right four digits now reserve the water level height (even in zones without water), while the lower-left four digits count up by one, every in-game second. The level designer however revealed that it was simply just a breakable object, similar to the rocks in the Hill Top Zone or Angel Island Zone, only with a specific purpose.[4]. Curiously, they seem to ignore any elevation and move onto upper platforms as it were on the same ground level but they can throw the player into the ocean. [1] Akinori Nishiyama has also stated that the leak was due to the lack of security at the time.[2]. When … For most Zones out of the "normal" game loop (Neo Green Hill -> Chemical Plant -> Hill Top -> Green Hill), placing object 3A in the final Act will make the game jump to the next Zone by ID. Ryan. The Simon Wai prototype is known as one of the first video game prototypes to be dissected in detail. This earlier Zone order seems to largely match the order seen in early concepts for the game which involved time travel. 1up on Unreleased Sonic Games: This is Jazwares' painted prototype for their All Stars Racing Eggman racer. The screen does not scroll up or down when the player looks up or crouches down for a certain period of time. Sonic 2 Delta is a groundbreaking series of ROM hacks by famed Sonic scene member Esrael Neto, which restores several deleted levels and prototype elements to Sonic the Hedgehog 2 for the Sega Mega Drive / Genesis. May 8, 2020, 12:58 PM. Manual Download. Without accessing the level select, the game allows you to play Aquatic Ruin, Chemical Plant, Hill Top, and Emerald Hill. Tails has no splashing effects. Much like most of the other zones, Metropolis Zone's level design was absent of Rings and Badniks though its gimmicks and obstacles (the conveyor belts, high-speed elevators, crushers etc.) Published. There are three areas that cannot be reached without Debug: a small underwater area that leads to an item box (shortly after you leave the tube, it is under a patch of green floor which looks similar to the breakable floors in the Marble Zone of Sonic the Hedgehog), a tube that leads to death below the large emerald, and an area past the slope that cannot be accessed on foot. The Sonic Adventure 2 prototype is among the most notable of the new prototypes. Entering and exiting debug now automatically brings Tails to the player's location. There are no elevators in the Zone as well and the Bumpers that give 10 points are also missing. Genocide City Zone was intended to be a graphical change of Metropolis Zone. Embed Code Starting at 0xD602E is a bunch of early data related to Neo Green Hill Zone, including chunks, blocks, and 2 sets of tiles that are identical to those used, with one set being cut off by some chunk data. Both Acts use Emerald Hill's palette, but play no music and are empty. Uses the earlier title screen and lacks the title menu. sonic_2_prototype_sonic_cede4.rar 5mo. Sega Mega Drive. is it me or should there be a section for the simon wai/nick arcade/prototype stuff: Gaia. This 1up blog entry is LOADED with screen shots and prototype game info. For Ocean Wind, Sand Shower, Blue Lake, Rock World, and Death Egg, the game will jump to Green Hill. Special Stages are still not present, although the music is. Video game overview Zone 01 would be Ocean Wind, Zone 03 would be Sand Shower, Zone 06 would be Blue Lake, and Zone 09 would be Rock World. The Chemical Plant Zone floating platforms now behave as they do in the final game. The intro has more quavery instruments, and the mix is overall less full. Offline. Most of the changed and unused graphics and objects in the Nick Arcade prototype are still here, with the following exceptions: Monitor subtype 08. This is so far the most playable Zone and the only Zone with a boss fight. It was stated in an interview with Yuji Naka that this beta was from a demonstration cartridge that was stolen at a toy show in New York in 1992. The JIS X 0201 character set has been deleted. About 15.65% faster, and has much fainter and sicklier instrumentation, plus completely different percussion. Several remnants exist in various parts of the ROM, though here they're little more than padding. There is no R2 to be found. If you had fun playing, consider rating this game on a … The snare sample has been replaced with a kick, and the trumpet sample is heavier. January 2, 2021. The prototype is frequently examined by hackers to determine how the final game was developed. Has a much heavier mix, and a faint additional backing part. No title cards or score tallies appear at the beginning and end of an Act respectively. Again, there is no signpost or boss to finish the zone via normal means. It is called "Genocide City" in this build because of an average understanding of English by the person who originally named it, then changed to Cyber City after this prototype. If you had fun playing, consider rating this game on a scale of 1-5 stars! Game Description: Sonic the Hedgehog 2 (Nick Arcade Prototype) is a 16-bits classic Game released for the Mega Drive video game console (named Sega Genesis in North America). This page was last edited on 17 February 2021, at 02:01. 0. A scrapped Zone. It seems that Hidden Palace went a long time without development, as it was decided that finishing the other zones took priority. The instrumentation is radically different, with more grating and off-key tones. Tails Glitchiness Act 2 is empty, containing nothing but Sonic and Tails falling to their deaths. However, the clear theme does play in the case of the latter. tannermanner. The plants and trees were dying and starting to droop. The Simon Wai prototype of Sonic the Hedgehog 2 (named after the person who discovered it) is a well-known in-development version of the game dating from before the official release of Sonic the Hedgehog 2 itself. Contained herein is a list and gallery of the various concepts that have appeared throughout Sonic history. Dying here causes all sound to cut off. The right channel has an extra bottle-like instrument. Unlike the final game, Debug mode doesn't need to be active for this to work. You can read about all sorts of games that never made it to release. Two-Player Mode - on the level select, press, You can also enable it through the patch code. Has a different, less distinct kick sample. This prototype has a research article on TCRF. Among many others, these are sprites exclusive to the prototype and not found in the final version. Sonic & All-Stars Racing Transformed (2012), Mario & Sonic at the Olympic Games Tokyo 2020, Mario & Sonic at the Rio 2016 Olympic Games, Mario & Sonic at the Sochi 2014 Olympic Winter Games, Mario & Sonic at the London 2012 Olympic Games, Mario & Sonic at the Olympic Winter Games (2009), Mario & Sonic at the Olympic Games (2007), Sonic Chronicles: The Dark Brotherhood (2008), Kikizo Games: Game Features: Sonic Team Interview November 2005 (Page 2), https://sonic.fandom.com/wiki/Sonic_the_Hedgehog_2/Simon_Wai_Prototype?oldid=2313637. Additionally, Neo Green Hill doesn't appear in any of those timezone maps. Neo Green Hill Zone was basically Aquatic Ruin Zone in the final version of Sonic the Hedgehog 2. Start Game. Sonic the Hedgehog 2 (Simon Wai prototype) Start Game. The tracks for the final's invincibility, drowning, ending, Song #10, and credits themes are all nonexistent while the continue, game over, extra life, and Chaos Emerald fanfares are already in their final form. The level will still restart if Sonic dies. Sonic’s final sprite has been implemented. About 12.93% slower. 0. Its existence is also proven by using the Stage Select menu. The level order in this prototype is: Green Hill (Emerald Hill), Chemical Plant, Metropolis, Hill Top, Dust Hill (Mystic Cave), and Neo Green Hill (Aquatic Ruin). Run, jump, and spin through levels as Sonic and Tails in order to thwart the plans of the nefarious Dr. Robotnik and free the kidnapped animals! Install this WiP quickly and easily with Sonic 3 A.I.R Mod Manager. By. Batman (Japan) Start Game. If player one completes a level, Tails can be controlled if Sonic is off-screen. As with Genocide City, Death Egg, and Wood Zone Act 2, Sonic and Tails immediately fall to their deaths upon entering. 11 medals 1 rare. Hidden Palace took its name from the underground cavern near Mt. Speed Shoes do not increase the speed of the music. The sound is also noticeably higher pitched than in the final. Act 1 is almost fully playable apart from the absence of a signpost. Has more distinctive intro instrumentation, and some backing instrument samples are slightly different. Play Sonic II (Early Prototype) Online. 3637 votes. By entering Game Genie code AA7A-AWGY or Pro Action Replay code FFFE10:0900 and choosing "Green Hill Stage 0" on the stage select, the player will be taken to yet another empty Zone that promptly causes Sonic and Tails to fall to their deaths. This is actually caused by the demo table not being converted after the Nick Arcade prototype: 02 is Chemical Plant, 03 is Hidden Palace, 04 is Green Hill, and 05 is Hill Top. Add Comment. Breaking this monitor will load Super Sonic's palette. Act 2 is empty, causing Sonic and Tails to fall to their deaths. Start Game. Sonic the Hedgehog 2 is a fun online Sonic game that you can play here on Games HAHA. A fourth area is in fact accessible without Debug Mode, though it is difficult to reach, requiring the player to jump to a platform directly below the one he/she is standing on. ||★SONIC 2 PROTOTYPE★||The Sonic the Hedgehog 2 "Nick Arcade" Prototype is a prototype build of Sonic the Hedgehog 2 for the Sega Mega Drive. This is an empty stage slot that can be accessed by entering the Game Genie code AA7A-ANGY or Pro Action Replay code FFFE10:0600 and choosing "Green Hill Stage 0" on the stage select. Sonic and Tails have had their underwater palette updated. Wood Zone is one of the Zones only to appear in this prototype version of Sonic 2 and then was removed in later beta versions and the final version of Sonic 2. The collision bug caused by spindashing into the big emerald from far away has been fixed. Magazines from the time attributed the leak to a specific magazine, while Yuji Naka stated in 2005 that it came from a demonstration cart that was stolen from a New York toy fair in 1992, then dumped. A later prototype of Sonic the Hedgehog 2 for the Sega Mega Drive. As with the Nick Arcade prototype, the timer resets to 9:00 when it approaches 9:59 in order to allow the player to test the stages for extended periods of time. Genesis. Like Genocide City and Death Egg, this stage uses Emerald Hill's palette and is entirely empty, causing Sonic and Tails to immediately fall to their deaths upon entering. It appeared alongside the famous Dust Hill Zone in two mock-up images that were some of the earliest images shown for the game. 2-Player mode has the split-screen for Sonic and Tails, but is otherwise identical to 1-Player mode. Any zone with water will be glitched when playing in two-player mode, as the game loads the graphics incorrectly. Special Stage cannot be selected on the level select, as they don't exist yet. About 6.23% slower. In this prototype, Dust Hill Zone was basically Mystic Cave Zone in the final version of Sonic the Hedgehog 2. The screen doesn't scroll up or down when you look up or down for a certain period of time. The prototype is named after Simon Wai, who found it on a Chinese Geocities page in 1998. While a good chunk of the unassembled data is there, it gets cut off. Without a signpost or a boss to defeat, it cannot be finished via normal means. 5. Object wise, the gondolas and seesaws function properly but the Winding Tunnels do not curl Sonic into his spinball form. Also located at 0x42374 - 0x4265F is an unused BG layout that is similar to the Act 2 layout used in the final game. Take your favorite fandoms with you and never miss a beat. The fact that an early version of a game could be played by anyone was a revelation. After thinking about it for a few minutes, I realized that I was playing a Sonic 1 prototype. This Zone features a unique mechanic where relatively small checkered balls (similar to the one used by the first boss of the original Sonic the Hedgehog) spring up and roll along the floor when a nearby switch is pressed. The percussion and bass are much more ornamented. The Sonic 3 prototype, along with the Sonic CD 0.02 prototype, several Sonic Chaos prototypes and two Sonic 2 prototypes all got released by Hidden Palace back in November 2019. Sonic 2. The beginning of the data is cut off, but when it is aligned, the shapes of the chunks line up with the chunk data that's normally used in the prototype. This empty stage slot can be accessed by entering Game Genie code AA7A-ACGY or Pro Action Replay code FFFE10:0100 and choosing Green Hill Zone Stage 0. Sonic the Hedgehog 2 (World) (Beta) 10,266 5 27 0 . This empty stage slot can be accessed by entering Game Genie code AA7A-AGGY or Pro Action Replay code FFFE10:0300 and choosing "Green Hill Zone Stage 0" on the stage select. Even then, the rest of the level is incomplete, with a nonfunctional conveyor belt near the top. What follows is a bunch of "dc.b"s for the actual chunk data. Sonic the Hedgehog 2 is a 1992 platform game developed and published by Sega for the Sega Genesis.It is the second main entry in the Sonic the Hedgehog series, and introduced Sonic's sidekick, Miles "Tails" Prower, controllable by a second player.In the story, Sonic and Tails must stop series antagonist Dr. Ivo Robotnik from stealing the Chaos Emeralds to power his space … Final Thoughts. Tails cannot complete a level on his own, since the game only loads the goal sign when Sonic approaches it. Has been reported to be the build stolen from a Toy Fair in New York. The instrumentation is much different, giving a sleazier feel. Its existence can be proved by examining the game files on a PC. The underwater countdown music uses the Level Select theme. Play sonic prototype 2 It seems that only a small portion was ever implemented and did not get too far. Everything must start from somewhere, and not all ideas can be used. The game was continually used in promotion for some time. 1-Click Install. 872 votes. Capsules do not exist yet. Kongregate free online game sonic prototype 2 - lll. Title screen of Sonic the Hedgehog 2 (Simon Wai prototype) Sonic Team The graphics were also confirmed to being reused in Sonic the Hedgehog Spinball. Stitt, who also made waves this week after unveiling another prototype for a doomed Sonic … Continue reading Sonic 2… A unique bug is present in this prototype. In this prototype, the level is completely empty which will cause Sonic and Tails to fall to their immediate deaths. This is because sound bank 88 (which was the 1-Up sound in the. Sonic News Network is a FANDOM Games Community. In Act 2, the background is overwritten by the pinball table graphics. Starting at offset 0xC943C is data for an early version of Chemical Plant, which includes tiles, block and chunk data. Using Debug Mode allows the player to get into a second part of the level, due to a steep slope that cannot be climbed up. 1-Click Install. is it me or should there be a section for the simon wai/nick arcade/prototype stuff: Gaia. ** Exclusive to the 2013 re-release version. The original scene ROM uses the serial number from Wani Wani World. The area in the mock-up is found in the beta, and via ROM hacking, the triceratops Badnik was also found to still be present in the game data. About 8.35% slower. Platformer. Zones that are either placeholders or leftover from a previous build are in italics, new levels are bold, and moved level slots are blue. Embed Code When assembled, its data matches the beginning of Neo Green Hill Zone's chunk data located at 0xBF568. They are much different from the used data, and when formatted correctly, line up much more with the layout from the Nick Arcade prototype. Time issues and overall fun factor have been stated as reasons for cutting the level.
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