It?s fantastic because you?ll be seeing Electro on enemies pretty much?all the time?as Keqing, so that?s essentially a permanent whopping?20%?DMG buff. Amber’s Q is relatively low CD at 12s. The following stats are from Cenpi running all 5* pieces and current “endgame” gear. 2G + 2BSC is ranked higher because you get an unconditional 25% bonus physical dmg and 18% atk. The main source of DPS (damage per second) in your team. Well, that?s a bit tough. Be warned that Klee is intended to be a Main DPS like Keqing – an especially selfish one at that – so putting both on the same team will be splitting the spotlight between the two, Overload is generally not a favorable reaction for Keqing because, despite the high damage, the knockback can be frustrating and cause you to miss damage or waste stamina chasing things around, Her artifacts are pretty expensive as she builds like a DPS regardless of role. I will provide you with examples of AR40+ KeqingMain players’ setups and give analysis to show you how to do the same for yourself. It should be noted that Overworld is separate from Abyss because Abyss requires a different team setup based on floor. She can apply pyro with her charged shot, E, and Q, Effective at removing elemental armor from Fatui Cryogunner, Q and E are not persistent long enough to be significant, Charged shot can take too long or render you immobile, also requires you to aim, E can be a taunt to lure enemies close together or draw aggro, C6 Q can buff party MS and base ATK by 15% for 10 seconds, Can destroy Fatui Cryogunner shield in 2 charged shots, Aiming and throwing E can take valuable seconds. The 4VV anemo holder can reduce electro and hydro resistance. With Keqing, Direct Damage?and?Combination Damage are both viable, so we have to get into a bit more of the nitty-gritty now: Stats and Elemental Combinations. XQ should be pressing E or Q off of cooldown if possible. The thing about Bennett and the Iron Sting, is that it has elemental mastery. Note that the first bounce of [E] won’t benefit from this. Royal Longsword. If you?ve got a support character that uses swords and has a long cooldown for their Skill, put this on them instead, it?ll see much better use there than on Keqing. Kaeya: mainly for Fatui Hammerboy’s electro armor. Ascension 4 : If a character triggers an Electro-related Elemental Reaction when Oz is on the field, the enemy shall be stricken with Thundering Retribution, dealing Electro DMG equal to 80% of Fischl’s ATK. That being said, we know which?stats?affect which kinds of damage (mostly), so we can work from there. In Abyss, you will have floors that have the same innate elemental enemy on both halves. The physical DMG and ATK bonuses stack more often and will last longer than if you run Iron Sting. C6 : Oz attacks with the current character when present, dealing 30% of Fischl’s ATK as Electro DMG. It?s got low ATK (we love ATK), Energy Recharge isn?t a very useful stat for us to have on our weapon (my teambuilding guide will explain why), and its effect is?not?worth it for us. I myself was one of the people asking this question, and I even made a post asking it earlier. The energy recharge component may be useful if you are struggling to have Keqing Q back up every 12 seconds. When 1-2 stacks can be maintained, it can deal similar DPS to Black Sword, Crit damage% which is something you already gain via Keqing’s ascensions. Gives significant overall healing to the team, especially due to low CD of E (6 seconds). I reckon it’s a tie because we are essentially comparing the benefits of Superconduct physical damage in 4TS versus the increased electrodmg and E casts in 4TF. In this list, we will attempt to analyse how each character can synergise with Keqing when she is the Carry in the team. So, when you?re comparing weapons (or even artifacts in a later guide), remember that DMG% > ATK%. Are all the enemies you face going to have a massive hitbox in which the pyronado is always touching like ⅓ of the time? Prototype Rancour Stats - Base ATK & Secondary Stats If you don’t already have this set, ignore it completely, Keqing Q has a wide AOE and is on a relatively short CD of 12 seconds. Conditional: assuming you haven’t hit 85% crit rate. 4 Thundersoother’s: Increases DMG against enemies affected by Electro by 35%. Relatively hard to farm since it’s the rarest set in Midsummer Courtyard. At Ascension 4, Wind’s Grand Ode will regenerate 15 energy for Venti, as well as any characters of the absorbed element. This effect cannot stack. Allows for fun and interactive gameplay unlike physical builds, Keqing deals elemental damage almost all the time, allowing her to keep 2/2 stacks, %dmg applies to all numbers (white and purple) and scales well into endgame, Elemental mastery is usually not considered good on Keqing because she is rarely the one triggering the reactions and thus the EM used in the calculation is the support’s, You have to keep stacks up to maintain the %dmg buff, Can be useful when playing Keqing in Quickswap or electrocharged rosters where she will be triggering reactions to benefit from the EM stat. If the skill is recast within 5 seconds, it will teleport Keqing to the marked location dealing a single slash of aoe electro damage and converting her normal and charged attacks to electro dmg. Refining: combining the weapon with a duplicate to increase the stats of the passive abilities. We have done extensive theorycrafting and empirical analysis for the discussed builds. For full support/solo heal consider hp% artifacts for higher HPS (but it really isn’t necessary), Energy Recharge% prioritised if you do not use Skyward Blade to ensure burst can be used on cooldown. This information is helpful, and I?m not sure there are many stats guides out there yet, so I?ve decided to start one, and this one is written with Keqing in mind, since Keqing is the best. We hit really fast, and its effect doesn?t have a cool down, so we?re going to either be critting a bunch, or hitting those 5 stacks quickly and?then?critting, and we?ve got a good Crit number. Whereas ElectroQueen suffers against electroslimes and can only alleviate the issue by switching their goblet to %physdmg, AutoKeq is always dealing maximum damage to any innate electro enemy. 4TS is the superior option as long as the electro debuff can be reliably applied to a boss.

High Flow Nasal Cannula, Citizen Id Format Thailand Generator, Speed Queen Corporate Office Phone Number, Mandy Teefey Husband, Arduino Record 433mhz, Drum Grills For Sale Near Me, Where Is Jerry Garcia Buried,