This may result in reduced DPS if you need to use 4 hits -> charged attack instead of normal 3 hits -> charged attack or charged attack spam. We know the formulas for determining how much Direct Damage you do, and we?kinda?know the formulas for how much Combination Damage you do, but when we start factoring in the latter kind of damage, the math gets muddy. You always have the +25% physdmg bonus and can maintain a 35% charged dmg bonus. The damage is significantly reduced compared to Electro Keqing. Running 4TF centred around Superconduct is bad because superconduct encourages physical damage and 4TF encourages electro damage, Running 4TF centred around Overload is unreliable against enemies that can be knocked back. Other coop players will ensure that enemies consistently have elemental auras for KQ to react against. Making effective use of the 4 set effect can be moderately difficult and skill dependent. For F2P and casual players, our top recommendation is the 2G or 2NO AND 2TF because of how consistently it performs across solo, coop, and abyss content. Otherwise, you’re better off using any random piece that has %atk, Very unlikely that you’re able to build 2 x 2 set in this category for 36% atk bonus, 4 set Berserker’s + any 1 piece with optimal primary line. If the pieces comprising a set don’t have optimal lines. Keqing’s optimal attack combo involves spamming charged attacks. 2 Piece 18% ATK set / 2 Piece 20% Energy Recharge set OR 2x 2 Piece 20% Energy Recharge set. For full support/solo heal consider hp% artifacts for higher HPS (but it really isn’t necessary), Energy Recharge% prioritised if you do not use Skyward Blade to ensure burst can be used on cooldown. If an effect has wording along the lines of. Remember, DMG > ATK. 4 Crimson (Crit%/CDMG + ATK%/Energy% + Pyro%): since Klee has 2 charges of [E] initially, she can maintain 2 stacks when she switches in. Additionally, ATK% bonuses only pay attention to your Weapon ATK and your character?s ATK numbers,?not?any flat bonuses provided by your artifacts? Can only occur once every 15s. 2 set Gladiator’s/Sojourner/Bravery + 2 set Thundering Fury, 2 set Noblesse Oblige + 2 set Thunder Fury, Set recommendations, ranked from most recommend to least, There has been some discussion lately concerning the performance of 4TS against 4TF against innate elemental enemies, especially in the context of Abyss. I will attempt to show you how to build Keqing in the early-midgame (Pre-AR40) and lategame onwards (AR40+). Books (Prosperity) drop on Mondays/Thursdays from Taishan Mansion. ?, you?re probably over at?genshin.gg?looking at their optimal builds (this is not meant derogatorily, high-rollers allow the completely F2P be completely F2P, you just probably don?t need this guide as much). Crit rate% has double the value of Crit dmg%. As Keqing has a high rate of inflicting electro on the enemies, we find that supports are the ones triggering reactions. She can apply pyro with her charged shot, E, and Q, Effective at removing elemental armor from Fatui Cryogunner, Q and E are not persistent long enough to be significant, Charged shot can take too long or render you immobile, also requires you to aim, E can be a taunt to lure enemies close together or draw aggro, C6 Q can buff party MS and base ATK by 15% for 10 seconds, Can destroy Fatui Cryogunner shield in 2 charged shots, Aiming and throwing E can take valuable seconds. Should there be a geo user, it should be relatively easy to maintain a shield and the RB dmg bonus. New Damage = (Base attack)(1+%TotalATK)(1+%DMG)(1+%TotalCD), DPS increase =New Damage – Original DamageOriginal Damage* 100%. %electrodmg is very valuable for the ElectroQueen build since we only normally have 1 source of it through the goblet (and 20% possible from Lion’s Roar), Increased casts of E lead to higher energy regeneration and quicker recharging of Q. For the most part, if you’re looking to craft a weapon at the blacksmith, you’ll want to go with the Prototype Rancour. By this, I mean to build your set effects using your flower, feather, hourglass, and circlet. 2G/2TF is now the recommended set for ElectroQueen Abyss for F2P/Casual. Her Stiletto Restoration (E) is on a 7.5s CD that can be further reduced with certain set effects. Can only occur once every 0.8s. 2 set: Increases Normal Attack and Charged Attack DMG by 15%. Artifact recommendations for Teambuilding are WIP: I need to organise the recommendations according to role. Note that at C6 Bennet’s auto attacks inside his elemental burst turn to pyro so consider this when going all in on a goblet selection. 2 Noblesse Oblige + 2 Viridescent Venerer : 15% increases Anemo dmg + 20% elemental burst dmg. The delay between the 5th and 6th hits can be controlled. To start off with, all damage you deal is based on a percentage of your ATK stat. If one stat in the damage formula is increased while all other stats are held fixed, a point will eventually be reached at which additions of that stat will yield progressively smaller, or diminishing, increases in DPS. In addition, overload deals 0 dmg to Pyroslimes (because it’s pyro dmg) and superconductor deals 0 dmg to Cryoslimes (because it’s cryo dmg), There is currently no 5* weapon that synergises well with ElectroQueen, This build aims to maximise physical damage from normal and charged. C6 is similar to the VV effect. Let’s see how this changes %TotalCD. The prioritisation should be Autoattacks (Yunlai Swordsmanship) > E (Stellar Restoration) > Q (Starward Sword) When possible, Q whenever possible to maintain the +15% crit rate buff and energy recharge. Skill has a very high base multiplier and good for adding some burst damage before swapping away. Energy recharge%: Put it on your supports, This is of very little importance in early-midgame. After she’s using the skill, Oz will remain on the battlefield. EM is more suitable for Vaporise/Melt carries like Diluc and Klee. A lot of math has gone into determining the viability of different builds, but at the end of the day, each build performs best under optimal conditions. Please note that in an electro-charged roster, both 4TF and 4TS can function well. Once he does Ascension 5 at AR50, he will gain free %CD on Keqing so it is even more value from him to take out %CD and give it to %CR. Use this cycle against stationary/knockback-resist enemies or when normal enemies are up against terrain/wall. At 90/90, Skyward has only 41 more base attack than a 90/90 Prototype Rancour. While with prototype rancour, you can’t use your E skill because your damage drops for 5 seconds after it procs. It’s also possible to light the pyroslime back up on fire with any pyro skill. This number is then multiplied by any DMG% bonuses you have. Passive: After defeating an enemy, ATK is increased by 12% for 30s. Jean definitely takes a while to charge her Ult unless you are swapping to her every time you can to spam her E to proc energy balls. tl;dr of this section: Decide if you like explosions or raw damage more. This game is PvE. In coop, it may be harder to ensure that the enemy is always electro-debuffed. The Alley Flash has CRIT, and we can do a lot with CRIT, but its secondary is weird, forcing you sprint frequently to get benefit from it. 4TS offers a whopping. However, they do play an important role in determining whether you should go for a physical or electro Keqing build. Amber’s Q is relatively low CD at 12s. Fischl can be both a great trigger and aura character due to the persistent nature of Oz (trigger at
7s. %DMG includes anything under (external bonus damage sources + %elemental/physical damage), Any multiplier in this category will stack. Both ATK% and Electro DMG% affect Oz’s damage, With adequate funding, Fischl can function as an effective Subcarry due to Oz’s scaling with her stats, When Paired with Keqing, it activates Electro resonance and gives more energy recharge, so keqing can easily fill her Q, E has a relatively low CD of 6s and can hit in an AoE, Jean is generally unable to setup reactions or break shields unless she is imbued with another element. XQ should be pressing E or Q off of cooldown if possible. This also means that your Q will deal significantly less damage. Ascension 4 : If a character triggers an Electro-related Elemental Reaction when Oz is on the field, the enemy shall be stricken with Thundering Retribution, dealing Electro DMG equal to 80% of Fischl’s ATK. 4 set: After using Elemental Skill (E), increases Normal Attack and Charged Attack DMG by 25% for 8s. Read more, The prioritisation should be Autoattacks (Yunlai Swordsmanship) > E (Stellar Restoration) > Q (Starward Sword). Because of this, DMG% bonuses do more for your damage than ATK% bonuses do. This sample build shows that even though the %physdmg goblet adds 58.3% into %DMG as opposed to %electrodmg goblet adding 46.6% into %DMG, it’s still within optimal ratio range and lower than %TotalATK. It?s not definitive. Note that feeding 1 enhanced artifact will be, Refer to this guide and see what you have available, For early-midgame, the rule of thumb is to only use and invest in artifacts that have.
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